Gff editor dragon age 2 strings
Head: Head part asset overrides work differently. need to be similarly named, i.e, _n.dds.īody: Applied by placing assets in the following folder: \Characters\BodyAssetOverrides\PerRace\ (where M\F corresponds to the gender of the NPC).Īsset naming convention: XXX_., where XXX – Name ( nottheeditorID) of the race.
Refer to the command list below.Īpplied by placing assets (textures/models) in the following folder: \Characters\AssetOverrides\PerNPC\.Īsset naming convention: 00XXXXXX_., where XXXXXX – FormID of the NPC (without the mod index).Īuxiliary files such as normal maps, TRI, EGM, EGT files, etc. Blockhead implements a 3-tier override tool for customizing NPC body/head textures and meshes:Īpplied by using script commands. The override values in the INI file should be set to the filename+extension of a valid KF file placed inside the Meshes\Characters\_Male directory. There are 8 available overrides, from which one is automatically selected by the engine depending upon the player character’s equipped weapon. Inventory idle animation overriding allows custom idle animations to be applied on the inventory menu’s 3D player model without resorting to replacing existing assets. Movement and rotation speeds can be configured in the plugin’s INI file. It can be reset to its original position by clicking on the left mouse button and dragging. The camera in the race/sex menu can be controlled with the directional keys (arrow keys and WSAD) and the mouse (while holding down the Shift key). The ability to override animations of NPCs on a per-NPC/per-Race basis.The ability to override head and body assets of NPCs on a per-NPC/per-Race basis.The ability to override the inventory menu’s idle animations.Unrestricted camera movement in the race edit menu.